Thursday, 25 October 2012

EDUC 8848 Module 4 - Disruptive Technologies

Disruptive technology is a new technology that performs the same function of an existing technology, which it obsoletes, and it is often cost-effective (Laureate, 2009). Second life is a 3D virtual community where exist avatar representing a real person. Second life is a disruptive technology as its use of the virtual world makes it cost effective, and part of its characteristics is social networking. The evolution of second life will be bigger than what is available on the web (Rosedale, 2008). The web gives access to information through text and images. In virtual worlds, access to information is through iconic symbols that can be used with human beings. The experience of creating, consuming and exploring the information is intrinsically social (Rosedale, 2008). It might likely obsolete websites based on 2D technology or virtual entertainment.

The life span of second life might not exceed the next three to five years considering the rate of emergence of new technologies. However, enhancement of the user interface and other facilities on the platform might add value to usage. The social benefits include the ability of users to create a space to suit their needs and socialize; reduce environmental impact of travels; retain intellectual property to their creation, and collaboration and communication among users across the world. The use of avatars gives users comfort in participating within a community without real identity, especially introverts. The social implications of virtual worlds in education are numerous. Educators use it to design learning objects that makes learning attractive, visual simulation processes and creating a virtual classroom. It is a tool for distance education, which might make learners feel more comfortable to collaborate and participate effectively in their courses.

References

Laureate Education, Inc. (Producer). (2009). Disruptive technologies [Video webcast]. Retrieved from http://mym.cdn.laureate-media.com/Walden/EDUC/8848/04/downloads/WAL_EDUC8848_04_B_EN-CC.zip

Rosedale, P. (2008). Second Life [Video]. Retrieved from http://www.ted.com/index.php/talks/the_inspiration_of_second_life.html.

6 comments:

  1. Aderonke,

    You have given a thorough and thoughtful summary of Second LIfe as a disruptive technology. I agree that it could be a short-lived technology, however. The technological developments in the next few years are hard to imagine. Do you have any speculation on what the replacement for Second LIfe could be? I wonder if virtual worlds could transition in to holographic technology? What are your thoughts on this idea and how far in to the future would that be?

    Jeri

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  2. I thought of second life evolving into holographic technology, but with the emerging trend of holographic, the longevity of second life might be short-lived, and this implies evolution within the next three to five years.

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  3. Very striking observations, Aderonke. You wrote, "The use of avatars gives users comfort in participating within a community without real identity, especially introverts. The social implications of virtual worlds in education are numerous. Educators use it to design learning objects that makes learning attractive, visual simulation processes and creating a virtual classroom. It is a tool for distance education, which might make learners feel more comfortable to collaborate and participate effectively in their courses."

    I had never thought about how use of avatars can allow more introverted students to more fully participate. How might such greater anonymity hinder higher educational attainment? One thing I notice in my online classes is that my students generally need some degree of personal connection that is real, not a computer simulation, in order to better connect during Learning Team assignments. Real work and family schedules, real accountability within each group, and other necessary information might be avoided by a more anonymous online learning environment. What are your thoughts?

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    1. I am not in support of “hidden identity”. However, I realized that when evaluation is carried out under anonymity, people do express their candid opinions. This might not be acceptable in education, as knowledge acquisition process requires real identity.

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  4. Do you think that Second Life will be a trend that is in the education field? How long do you think that it will take for it to be emerged?

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    1. Resources stated the existence of second life since 2003. However, it became popular just few years ago. I think second life might not have a long life span due to the emergence of newer technologies. The holographic technology was proposed for 2015, but it is already being tested using holographic television.

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