Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Thursday, 25 October 2012

EDUC 8848 Module 4 - Disruptive Technologies

Disruptive technology is a new technology that performs the same function of an existing technology, which it obsoletes, and it is often cost-effective (Laureate, 2009). Second life is a 3D virtual community where exist avatar representing a real person. Second life is a disruptive technology as its use of the virtual world makes it cost effective, and part of its characteristics is social networking. The evolution of second life will be bigger than what is available on the web (Rosedale, 2008). The web gives access to information through text and images. In virtual worlds, access to information is through iconic symbols that can be used with human beings. The experience of creating, consuming and exploring the information is intrinsically social (Rosedale, 2008). It might likely obsolete websites based on 2D technology or virtual entertainment.

The life span of second life might not exceed the next three to five years considering the rate of emergence of new technologies. However, enhancement of the user interface and other facilities on the platform might add value to usage. The social benefits include the ability of users to create a space to suit their needs and socialize; reduce environmental impact of travels; retain intellectual property to their creation, and collaboration and communication among users across the world. The use of avatars gives users comfort in participating within a community without real identity, especially introverts. The social implications of virtual worlds in education are numerous. Educators use it to design learning objects that makes learning attractive, visual simulation processes and creating a virtual classroom. It is a tool for distance education, which might make learners feel more comfortable to collaborate and participate effectively in their courses.

References

Laureate Education, Inc. (Producer). (2009). Disruptive technologies [Video webcast]. Retrieved from http://mym.cdn.laureate-media.com/Walden/EDUC/8848/04/downloads/WAL_EDUC8848_04_B_EN-CC.zip

Rosedale, P. (2008). Second Life [Video]. Retrieved from http://www.ted.com/index.php/talks/the_inspiration_of_second_life.html.